These texture replacements have been saved to a new folder in " Load" with the name " #Generated_Need for Speed Most Wanted". ![]() If you're done with binding, close the " Controller Settings" and you will see that the button and device textures have been changed exactly to the keys that you bound. Next you open the " Controller Settings" in Dolphin and bind your keys. In the game change to a screen where you can see button textures, e.g. Now start the game with the option " Load Custom Textures" enabled. You don't need the other texture folder at this point since you only want to have the controls textures. It's just a bit laborious.ġst option: If you have access to a PC with the Dolphin Standalone you can just copy the " DynamicInputTextures" folder of my texture pack into " Load". But you can still get the texture replacements for the XBOX gamepad. It looks like the Retroarch core doesn't support the dynamic-input-textures feature yet. Glad you like it :) mhh I usually play with the Dolphin Standalone Emu and never tested it with Retroarch. I also made a texture pack for NfS Underground 2, which you can find here For further information how to use a texture pack with Dolphin, you can visit their forum.To use this pack, extract the content of the archive to your dolphin user folder, change the internal resolution in dolphin to atleast x2 and enable the option "load custom textures".The pack comes in DDS-BC7 format (needs less ressources and is faster than PNG).That's almost everything, except the vinyls which are depended on stuff like car color and can't be treated separately which makes like a million combinations possible All textures which can be replaced have been upscaled. ![]()
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